Table Shuffleboard Rules
Shuffleboard is a game of various origins that began in Europe well over 500 years ago. Back in ancient times they used a paddle to slide toward a certain area depending on the type of the game. Today there are many different shuffleboard variants rooting from the ancient game that go along with the different shuffleboard rules of the game!
The Shuffleboard Table is about 12 – 22 feet long but always an even number. The table height from the ground is around 30 inches and has a width of 20 inches. The shuffleboard is a polished wood that is about 6 feet from the point the line is drawn across the width usually called the foul line. The surface is polished wood and 6 feet from the end a line is drawn across the width of the table called the offensive line. Other two lines are taken from the table that is nearer to the 6, and 12 inches’ end which is referred to as 3 and 2 point line. All the player will move heavy metal disks down the table which is known as weight or pucks. A beautiful example of a standard shuffleboard is the 12′ Signature Shuffleboard Table with Butcher Block Playfield.
To play shuffleboard, you will need to toss a coin to decide who plays first, and it’s typical practice to pick to play second. After the first end, the person that won on the previous end will play first. And if the previous end has no score, the player that went play first previously will have to play second.
The four weights are slide by the player to get to the other end without it veering off. Weight must ultimately pass the foul line and if not it will be removed from play. If weight doesn’t pass the foul line that weight is immediately withdrawn from the play. If all the weights are moved down the table, the weight of the player nearest the far end of the board will win the end and have points. There will be no point for the other players. Your weight must satisfy the following condition before you can be scored.
- The weight must be on the table
- It must have moved to the cross line
- The weight should drop near to the opponent best weight.
The weight at the far edge wins four points. Other weights around the first and second areas will have 1 and 2 points respectively. The weight that gets to the count line is count for scoring. If the weight does not get to the count line, there will be scoring. When two players are playing the player that scores the point that accumulates to 11 points will win. And this is same for a single player when they have 21 points the single team will win.
They have long rectangular shape with scoring at the various ends. The court is 52 feet in length from the both ends. And there is a line drawn across this court, which is like six and a half feet at the end, which we can call the baseline.
There is a shooting area, and it’s the area from the baseline. The line is the 10-Off area. The 10-off area is also divided to the right and the left by using a rectangle. This second line is like the isosceles base while the scoring is about 9 feet down on the court. The triangle is divided into various parts: you draw a 3 feet line from the top and mark the triangle with 10; the other four area of the triangle are bisected vertically and horizontally. The line across the tip of the scoring area of the triangle is known as the dead line. And the disk must cross the line before been counted for play.
Discs are about 15 ounces in weight. Two type of disk of varying colors can be used while playing, and we always have black and yellow as being the usual colors. A cue is used to slide the disk, and the cue is about six and half in feet in length.
The layer pushes the disk, and we have the four yellow discs positioned on the left-hand side of the 10-off area and the black placed at the right side. The boundary is determined by the thin line in the middle of the triangle. The disks are played with a cue around the 10-off area to the scoring triangle. A disk must get to the deadline, without that it will be removed. The disk that land at the edge of the triangle will also be removed. The player tries to slide the disk across the scoring area or in a position it can knock the opponent disk out of play or 10-off area.
- The touching the 10-off before been played off- 5 off.
- A disk touching the both left and right side of the triangle before been played off – 10 off.
- The body of the player touching the baseline while playing the disk- 10 off
- When an opponent disk is shot-10-off
If you play any wrong disk, it will be removed out of play. And every offending disk is immediately removed also. And the opponent disk is offered to be played.
You are scored when the entire disk is displaced, and 10 points are deducted for any offense. A disk must be in one of the five areas of the triangles to be scored. Any disk outside of these areas is displaced. The left and the right side of the ten off are ignored. You can score a disk if it’s on top of another disk. The judge should position their eyes very well to know if a disk falls in the scoring line or not. The first person that reaches 75 points is going to win the game, but this will take more than one game. All disks in the final games are scored before knowing the winner.